It seems like video games are getting a bit of press at the moment; in the last few weeks I have seen quite a few mainstream articles about games. Also, I just noticed that Tom Watson MP has started Gamers Voice, a Facebook group for gamers to collectively articulate themselves.
I have always loved games and still play them when time allows. Like most things I love, I usually try to weave them into my work somehow (I wanted to call a report I wrote on wellbeing and neighbourhoods ‘Joyz n the Hood’ – but sensibly it was changed). As such I am intrigued by Picture the Impossible, a computer game that engages residents with their own city, Rochester, U.S.A.
According to their website:
“Players participate in a range of activities, including casual Web-based games, games that bring players out to events and locations throughout the city, and games that involve the tangible aspects of the Democrat and Chronicle newspaper itself. Players will have the opportunity to win individual prizes, including Kodak cameras, picture frames and printers, as well as tickets to a gala party held on Oct. 31 at RIT’s new Student Innovation Center. The points players score each week will also help local charities earn contributions from our sponsors.”
They say that had 2,496 players of the game, which is astonishing. The game was developed by the Lab for Social Computing at the Rochester Institute of Technology, and the Rochester Democrat & Chronicle. I am gonna keep an eye out for any formal research emerging from the experiment and will post more when it emerges.
On another note (one more related to Local 2.0…) we will be starting our research and consultation with residents, officers and councillors in our three partner areas soon. I’ll post about this in a few days as there is lots to say.